Chapter 15: Thinking About Guild Recruitment. Time to Take Action.
A guild is one of the highlights of <DanKatsu>.
In <DanKatsu>, there’s a massive variety of jobs. You start the game alone, scout to add party members, scout even more to form a guild, raise your guild rank, keep recruiting, and then challenge higher-ranked dungeons.
That’s basically the story—or rather, the step-by-step process.
Guild ranks start from F and go all the way up to S.
Forming a guild comes with all sorts of perks. There are also many events, quests, and raid battles that you can’t participate in unless you’re in a guild.
In fact, from the mid-game onward, forming a guild becomes the default expectation—if you don’t raise multiple characters, you simply won’t be able to progress.
When I first started <DanKatsu>, I made the mistake of over-specializing my five-person party and grinding their levels early on, which left me completely stuck in the mid-game.
That’s just how <DanKatsu> works—you can’t clear the content without the help of many different jobs.
From the developers’ perspective, it’s not like they went through the trouble of making over a thousand jobs just for players to only use five of them. It’s probably their way of saying: "Use more jobs!"
One of the perks of a guild is something called the "Guild Room."
In fact, it might be the biggest perk—you get an exclusive room from the academy that only your guild can use.
An F-rank guild gets a classroom-sized room plus a small adjoining room.
The minimum number of members is five, with a maximum of ten. The small room can be used as a shared storage room, solving the material-carrying problem I’d been worrying about. That’s actually a pretty big deal.
E-rank gives you two small rooms and lets you have up to fifteen members. If you request it from the academy, you can even convert one small room into a production room.
D-rank gives you four small rooms, with five to twenty members allowed.
These are the "guild activity rooms."
From C-rank onward, things change—you don’t get just a room anymore. You get a Guild House.
On C Street, you’re given your own house, and you can even open a shop. Facilities improve, and you’re allowed to stay overnight. Moving out of the dorms is forbidden by the academy, but "remodeling" your guild house to feel like a home is quietly tolerated.
C-rank guilds can have 10 to 20 members.
And from C-rank upward, the perks really pile up.
From what I’ve said, you can probably tell—the real game for guilds starts at C-rank.
In <DanKatsu>, the jump from D to C rank is intentionally tough. You have to clear a certain event, and from C-rank onward, your rank can drop, so you have to be careful.
For now, my goal is to reach C-rank.
That means I need at least 10 guild members—competent ones who can keep us there.
A whole team of people like Mari-senpai might be asking too much… but ideally, I’d like members with high-tier basic jobs. My goal is big—to aim for the ultimate S-rank.
However, there’s a problem—in this world, the conditions for unlocking jobs aren’t widely known.
Especially for the higher tiers of basic jobs, almost nobody seems to know the requirements.
I mean… really?
We <DanKatsu> players figured out the unlock conditions for all 1,021 jobs with just a few hints, so what have the people of this world been doing?
Still, maybe it’s understandable.
In the game, you start as a "blank slate" at age 16, and your actions that year determine what job you get. It was easy to track.
But in real life <DanKatsu>, your entire life before age 16 is considered in the job determination. That makes it much harder to figure out where in your life you fulfilled the conditions. I imagine the analysis and research teams have been hitting dead ends.
Oh, speaking of which—what happened to those researchers who wanted to interview me during the entrance ceremony job measurement? Things got chaotic with all the recruitment battles afterward, so we agreed to postpone until things settled down. They did say I could visit anytime, though.
Maybe I should drop them a few hints.
Otherwise, people in this world might end up stuck with low- or mid-tier jobs at best. Thinking long-term, it’d be better to have talented people around me in good jobs.
If the guild member limit increases later, I’ll want to recruit more anyway.
In the game, you could just put out a recruitment post for the job you wanted, and people with that job would apply. But here, if nobody even has the job you want, you can’t scout them at all.
There was also another method in the game—creating the recruit from scratch.
Actually, that was the main method. You’d design your own character, fulfill the job unlock requirements you wanted, and then recruit them straight into your guild.
Guild members reflected each player’s style, so much so that we even had "Guild House Screenshot Showcases" as events. I remember how much effort it took to get everyone matching outfits.
Of course, in real <DanKatsu>, I can’t just make people from scratch, so my only options are to recruit or scout.
Now… what’s the best move?
No, wait a minute.
Right now, most of the first-years don’t have jobs yet.
Which means… they’re like pre-made characters just waiting to be assigned any job I want!
How did I not realize this until now?!
Ugh, it’s because real <DanKatsu> is too much fun—that’s the problem. I’ve been too giddy to think straight.
Alright, that settles it.
I’ll target the first-years who haven’t chosen a job yet, and guide them into the jobs I want.
Okay—time to take action.
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